DEV BUILD · test data · not your real campaign

Changelog

what changed, and when

When something on the site changes, it turns up here with a note on what it does and, where a picture says it better than I can, a short clip of it working. Newest first.

Your crows, on the map

v1.12-Alpha30 August 2026

Click a token, get the sheet

If your table plays on Owlbear Rodeo you can link a token to a crow now. Right-click it and the sheet opens in a small panel in the corner of the map, and it stays there when you click the scene behind it. Click your own token and you get the editable one, because your browser knows which crow is yours. Everyone else's stays a look and nothing more, which is about right: at a real table people lean over and read each other's sheets, they just don't write on them.

Linking a token is a right-click and a name off a list: the extension knows who is at your table, so there is nothing to copy and nothing to paste. You are picking a person rather than a crow, on purpose, so when one dies and they roll up the next, every token pointing at them catches up on its own and nobody relinks a thing.

It's two extensions, and everyone who wants to click tokens installs them on their own account, so you doing it won't do it for your players. Any of them can link their own token once they have. There's a page that walks you through it, linked from the bottom of every page and folded into your seat panel so the links are sat where you are when you want them.

An Owlbear right-click menu on a crow token, with Open sheet, Close sheet, Unlink from Murder and Link to a different crow at the bottom
Right-click a linked token and the bottom four are ours.

The panel itself

Six tabs in a box small enough to sit beside a map: vitals, backpack, belt, usage dice, traits and expertise. It writes straight to your sheet, so the full version in another tab keeps up as you go. Wounds, stamina and the Speed penalty are all in there, and it'll tell you when the table takes a rest instead of letting the numbers move behind your back.

Hide the tabs and the blocks you never look at. If you'd sooner have it on a second screen, pop the whole thing out into a window you can drag and resize, and it'll remember where you put it.

It opens in the corner you picked, and stays there.

Swap crows without leaving the map

Your name at the top of the panel is a dropdown. Pick any crow on your seat and the panel moves to them, and so does every token on the map pointing at you. The same list rolls up a new one, which is the bit that matters: a crow dying is a mid-session thing, and it used to mean leaving Owlbear to go and find the full sheet. The one who died stays on your seat so you can look back at them. Six to a seat is still the limit for now, while this is being tested, and it'll go up when I get a chance.

Nobody else can do it to you. Somebody else's token opens read-only and has no dropdown at all.

Move things around your belt

The backpack has had arrows for a while, because a backpack slot number is a real thing you roll against. Your belt and your hands have them now too. Nothing in the rules cares which belt slot a thing sits in, so that order's yours to keep however you like. One correction while I'm here, because the app had this wrong for a day and somebody may have played a session on it: rearranging your hands and belt mid-round does cost a maneuver. It just doesn't cost a roll, the way the backpack does.

The panel's Belt tab, with up and down arrows beside each hand and belt row, moving an item between slots
Arrows on the hands and the belt, not just the pack.

Tidier seat list

The rare things you do to a seat, rotating a link and so on, have folded into a small menu at the end of the row. They were four buttons you press about twice a year, sat there looking important.

One thing to check on your item tracker

The usage dice boxes used to want two marks in the one grid: shade a box for every die an item has, then cross them off as they go. That's more bookkeeping than the game actually asks for. Now one box is one die, and a ticked box is a die you've spent. So if you'd been shading boxes to show how many dice something has, those will read as spent now. Clear them, and tick as they go.

Let the table show itself in

v1.11-Alpha29 August 2026

One link the whole table joins with

Setting a table up meant sending every player their own link, one at a time. Now it doesn't have to. Open a join link in the Ref console, drop it in your group's channel, and anyone who clicks it picks a name and lands on their own sheet with a blank crow. It sits alongside the old invite button rather than replacing it, so if you'd sooner hand links out one by one, nothing's changed.

The join page: a card headed Join, with a name field and a Join the table button
Your players see this, type a name, and they're in.

And you keep the keys

A join link is a way in, not a way to snoop. It only ever makes somebody a player seat of their own and never reaches another crow's sheet. If it turns up somewhere you didn't mean it to, rotate it and the old one stops working, or turn joining off altogether. Anyone who let themselves in is marked in your roster, so you can always see who came in through the front door.

Move things where you want them

v1.10-Alpha28 August 2026

Drag your sheet into the order you want

Your sheet always came in a fixed order, and that order was mine rather than yours. Now it isn't. Grab a card by the handle in its corner and drop it wherever it makes more sense to you, Vitals up top, Experience out of the way, whatever suits how you play. It only changes how the sheet sits on your screen, so the PDF you export comes out exactly as it did before.

Dragging a card on the sheet into a new position
Grab a card by its handle and drop it where you want it.

Reorganise your backpack

Same idea, one shelf down. Drag one backpack slot's item onto another and the two swap places, so you can shuffle your kit into whatever order the grab-in-combat roll wants. The slot number is the handle now, so there's something real to take hold of on a phone. One thing that deliberately stays put: a wound. A wound is where the crow got hurt, not a thing you tidy away, so the item moves and the wound stays on its slot.

Dragging one backpack slot onto another to swap the items
Drag a slot onto another to swap the two. The wounds stay where they are.

And a few smaller things

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